Millennial Monsters Japanese Toys and the Global

Millennial Monsters Japanese Toys and the Global Imagination Asia Local StudiesGlobal Themes From sushi and karaoke to martial arts and technoware the currency of made in Japan cultural goods has skyrocketed in the global marketplace during the past decade The globalization of Japanese “cool” is led by youth products video games manga comic books anime animation and cute characters that have fostered kid crazes from Hong Kong to Canada Examining the crossover traffic between Japan and the United States Millennial Monsters explores the global popularity of Japanese youth goods today while it uestions the make up of the fantasies and the capitalistic conditions of the play involved Arguing that part of the appeal of such dream worlds is the polymorphous perversity with which they scramble identity and character the author traces the postindustrial milieux from which such fantasies have arisen in postwar Japan and been popularly received in the United States


10 thoughts on “Millennial Monsters Japanese Toys and the Global Imagination Asia Local StudiesGlobal Themes

  1. says:

    While it is good in the department of cultural studies it fails at facts about what it is describing Allison's information about what she is discussing Power Rangers Sailor Moon and Pokemon is filled is misinformation that makes Wikipedia look credible I spent most of my time picking out aspects that were wrong instead of actual reading This made me take anything she said with a grain of salt


  2. says:

    For the most part the analysis in this ethnography is interesting and strong However it falls into the trap of being a bit of an overcompensating piece at times over analyzing some points unnecessarily including Japanese phrases A little jarring is that some chapters are simply riddled with factual errors It seems a little silly to nitpick at but given there is an entire chapter on Sailor Moon there is no reason why an established academi


  3. says:

    I picked up this book to learn Japanese pop culture and anime It has some interesting insights but I have become suspicious of the factual rigor of this bookUnfortunately the chapters about Pokemon the ones whose material I am most familiar with do not inspire confidence The author thinks that Pokémon Red and Blue could be considered an action game if it wasn’t for the ability to trade Pokemon by link cable ? She calls Game Boy cartridges “c


  4. says:

    This book is a welcome addition for those like me who already enjoy Anne Allison's work on Japan including Nightwork and Permitted Prohibited Desires Like those works Allison employs eual parts psychoanalytic mostly Lacan and critical social theory Deleuze and Guattari Benjamin Williams to deepen our understanding of popular culture In doing so she is able to describe Japanese toys in terms of polymorphous perversity techno animism and fantasy while at th


  5. says:

    If you grow up with Doraemon Power Rangers Sailor Moon tamagotchi and Pokemon you will likely find Millenial Monsters very fascinating for many reasons As the author traces the history of the Japanese toy industry from its humble re invention in the very first years of postwar Japan until its seemingly worldwide domination at the beginning of the 21st century the reader will also embark on a journey to observe the changing perceptions of Japan's place in the worl


  6. says:

    Napier is obviously an anthropologist doing her research on toy commodities and their world wide spread focusing on it's origins in Japan and it's arrival to the USA Her own field work and research on the subject is highly valuable and as it seems entirely correctHowever she doesn't write her book only in the toy commodities She also writes on a range on topics from sexualization to proper cultural studies that she has done not enough research on and therefore makes some


  7. says:

    4550 I understand her previous research was concerned with sexuality but the inclusion of Freud was a little weird for me Plus the usage of the term money shot which is waaay too value laden Altogether interesting but the take away was awkward For Japan the millenial monsters can be problematic and may be indicative of larger social problems but in the US the widening global view is welcome to combat America's xenophobia This book also promises a global peek but restricts research between the US and Japan This is obviously due to practicality but still felt misleading However I think Allison raises very important uestions for the technogical age and presents a thorough research for one aspect of a larger phenomenon A constructed review coming later


  8. says:

    The author's perspective is perhaps at times authentic only through the lens of an outsider and does not fully uncover the Japanese mentality and culture From an anthropological perspective the author may have imbued too much of her own interpretation as opposed to allowing the subject Japanese culture to unveil itself through lived experience and critical observation note that the author's fieldwork consists of 1 year of field work and multiple travel to Japan I enjoyed reading the boo


  9. says:

    A fine study of Japanese popular culture on the international scale and of 20th century Japanese history and sociology This book contains legitimate scholarship than similar titles on the worldwide spread of pop culture Two nitpicks The Rose of Versailles is by Ryoko Ikeda not Osamu Tezuka and the author is severely misinformed if she thinks that animemanga fans in the US are overwhelmingly male


  10. says:

    This is a very interesting title about the global cultural impact of Japanese toys video games anime and Manga Especially good are the sections on what part of the global psyche Pokemon taps intohttpbetalibmuohioedudrupalsolrpacsearch?tbibnob3997856


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